This morning in the AT&T Classroom the Lippman students learned to program their Ozobots using flash codes, rapidly changing combinations of colors that are displayed on a digital screen such as a tablet or iPad. The students are programming with flash codes using the OzoDraw tool in the Ozobot iOS app. OzoDraw allows children to select from multiple gameplay modes and draw lines and patterns (flash codes) on a tablet’s screen for the Ozobot to follow. This morning the Lippman students worked in the Free Draw mode that offers a blank canvas which children can use to create and program their own original track for their Ozobot and the Challenge Mode that engages students in specific coding sequences.
The tool app also offers a Playground mode with built-in mazes and and backgrounds.
The tool app also offers a Playground mode with built-in mazes and and backgrounds.